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00:00:03
oh
00:00:06
okay uh thank you for the patients uh thank you for coming to my talk uh this talk us on
00:00:12
a computer music apartment i've been working on for the past perhaps ten years if you caught all the components together
00:00:19
um i'm from that's most yeah where i work uh among other things that institute
00:00:23
of electronic music an acoustic that's a research and teaching department in the music academy
00:00:29
and currently i'm a running a research project on
00:00:32
algorithmic agency with respect to sound and some experimentation
00:00:36
called algorithms that matter in which made it is one of the different um tools or approaches when probably
00:00:44
um my first kind of serious software let's say uh i have written
00:00:50
maybe in two thousand one it was a java application called ice skate
00:00:54
still very much in use today is also music application that takes the idea
00:00:58
of rendering sounds so what does it mean it's a non real time process
00:01:03
that means it takes a sound for a a place a particular transformation it say manipulate the spectrum and
00:01:09
manipulate the time and i'll put another sound file and then you can use that to do other things
00:01:14
uh later on i learned in real time says many written systems one of them
00:01:19
super collider is also quite common uh the language and the area of computer music
00:01:25
and i try to no way for awhile to combined out which a
00:01:29
specific language based a little bit it's a cat it's it's a it's a
00:01:32
specific language it it's not a general props language but it's kind of
00:01:36
based on ruby and and smalltalk another ideas i tried for a while too
00:01:41
reached out with my java projects and then filing two thousand eight actually discovered a scholar here so
00:01:49
mailing list posted on earth about um my first contact with colour hello i'm new to scholar
00:01:55
i'm currently evaluating for large scale project which language
00:01:59
could replace the default language of the super collider
00:02:03
sound synthesis environment and then it goes on elaborating little why i thought that maybe it's got it would be nice
00:02:09
a feat i don't wanna talk about that nope also perhaps my prayers
00:02:14
are shifted quite a bit been so happy the rest stop this colour
00:02:18
so um for those who have been to previous colour days
00:02:23
oh conferences uh um i was here uh a couple of years ago and present it is kind of
00:02:29
ah translation from super collider tusk articles colour collider that was in two thousand twelve
00:02:35
this uh this plots they show oh a bit a digit activity um on different
00:02:42
libraries all modules that make up the system that i presented a militants scott acolyte as one of them
00:02:48
so it's a an early one letter came some processes which is a kind of a framework to um
00:02:55
model hire a a higher uh obstructions for sound
00:03:01
escape then was revived actually i'm not so long ago so it's now base this
00:03:06
two versions now deals got job wanna know completely written one means the skins colour
00:03:13
which came across as a side note side uh effect but
00:03:17
it was a um stipulated also by research project on certification
00:03:21
which uh does non real time rendering was very handy to prepare
00:03:25
data sets a good because it can run faster than with them actually
00:03:30
another systems patterns which is also for for me if phone for those

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Conference Program

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Akka Streams to the Extreme
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Polymorphism in Scala
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sbt core concepts
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Double your performance: Scala's missing optimizing compiler
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June 12, 2019 · 5:48 p.m.
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Introduction to day 2
June 13, 2019 · 9:10 a.m.
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ScalaClean - full program static analysis at scale
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Metaprogramming in Dotty
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June 13, 2019 · 3:48 p.m.
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Immutable Sequential Maps – Keeping order while hashed
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June 13, 2019 · 4:45 p.m.
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June 13, 2019 · 4:46 p.m.
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June 13, 2019 · 4:47 p.m.
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Mellite: An Integrated Development Environment for Sound
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June 13, 2019 · 4:48 p.m.
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Closing panel
Panel
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